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Fallout 4 enhanced first person
Fallout 4 enhanced first person









fallout 4 enhanced first person fallout 4 enhanced first person fallout 4 enhanced first person

And Ralf, you keep up the good work! After getting used to VR, I’m not sure I could play games like this without VorpX! If anyone knows ways to enhance the experience further, feel free to suggest them. but honestly it wouldn’t feel like a Bethesda game without the occasional CTD, right? Hopefully the next time I load the game up I’ll be able to progress past there without further issues. Is it at all possible that future VorpX patches could allow for the first person FoV scale to toggle between two numbers, dynamically, based on whether the pip boy is being activated or not? Alternatively does anyone know of a mod that shrinks down the scale of hands and weapons but does not affect the pip-boy at all?Īlso experienced the occasional hard CTD, once when trying to activate Direct VR mode, and the last time when making the area transition from Vault 111 to the surface. Of course the caveat is that the Pip Boy is ‘virtually unreadable’ anywhere above a setting of ‘0’, and imo looks best around -3 to -6. I feel like if that setting could go up to +50 or +60 we might reach a natural scale. Hand/Weapon scale in first-person is still unfortunately an issue though, and I’ve tried using the console command “fov 120” followed by “refreshini” but it doesn’t seem to do anything, at least not in Direct VR Mode.Īdjusting the “First person FoV” setting in the VorpX menu comes pretty close to fixing the problem, IIRC it caps at a setting of +30? At that point the hand/weapon scale is STILL too large, but significantly better than at a setting of ~0. Not sure which of the two fixed the issue, but everything seems fine now. Initially had an issue where interacting with Terminals in Direct VR mode would cause me to slide backwards five feet or so and lower my view to floor-level (?) while sitting in a chair would cause me to float right into the ground, before teleporting back to the current map’s “starting point” (a failsafe of the game itself, I assume?) HOWEVER that problem went away after using the Game Settings Optimizer, and trying to interact with a terminal from third-person view instead of first-person. The graphics quality is surprisingly good, the scale looks great (albeit maybe a little too zoomed in? Any way to fix that? The FoV is set at 110 so i’m not sure what the issue is) head tracking is very smooth and aiming weapons via headlook is the second-best thing to motion control support I can think of. In Direct VR Mode (in an Oculus Rift) after using the Game Settings Optimizer, everything is just… so good, it’s coming awfully close to rivaling many made-for-VR games. Wow, VorpX support for Fallout 4 sure has come a long way!











Fallout 4 enhanced first person